My inspiration comes from the popular Chinese puzzle game Tangram, which allows players to build new figures from a set of shapes. I want to mix this with a colourful, surrealist aesthetic so that the creations belong to a dream like environment. From this starting point I began thinking about what the content of the activity would be.
Two iterations are the inclusion of 3D printed figures to replace the Tangram shapes and a card prompt collection that serves the same role. I am currently exploring the cards and am experimenting with their meaning. I’ve drawn inspiration from tarot decks, popular fill in the blank games and story writing theory. The latter has lots of insight to offer and could be a great source of inspiration for blocked artists.
Designing online spaces and their rules.
Designers of the virtual now have full power to build and decide how the virtual world is lived. Naturally, as the species in power we are compelled to change the alien into conditions that benefit our experience. Designers should be held accountable for the rules and changes that are established in the virtual world, as these will impact generations to come. Bigger corporations threaten to establish these rules for us. Does the world need a strong stance towards the terraforming of the digital experience? In this project I plan to address these issues by exploring the possibilities of re-distributing power structures on the internet and in the digital world. I would also want to use this opportunity to question whether the use of “real world rules” will benefit or hinder the virtual world in the present and future.